Media Projects

 

Locative Media App

http://the.appfurnace.com/test/wxq4F/

map
Reminiscing
Time
The Violinist

The Locative Media App was by-far the hardest  project of CMDP-1400, and a project that took me over 24 hours to complete. It should have been much easier to plan and execute ,but my app was often plagued by bugs or errors while working on it, which made it much harder to complete and get working; besides this, planning for the app didn’t take long. At the start of the project I already had an idea for what spaces I wanted to create audio for, and what three atmospheres I wanted, but I didn’t have much of a plan for the three stories I wanted to put in. Before, coming up with stories I set up the app through given instructions, which took me three tries because of the bugs and errors in my coding. Then I put in my atmospheres, and started on my stories; which ended up with me just writing what popped into my head based on past experiences with the spaces, and whatever I could imagine about the place in my mind. From this came the two interrelated stories about time and dreams, which seemed to answer each other based on my own experiences; and the fictitious story of a violinist that took me two hours to write because I had to do research on what the violin world was like, and find a violin song that could be used in the story, which later became my fourth atmosphere ( first based on the map). After I input all of this, all I had to worry about was trying to get the app to work on a mobile device, which is still in question after the bugs, but other than that it is finished.

Space in this project was very important, as it is in the current media environment today, as space can invoke various meanings based on the affects old and new media have on the environment.  Through this project I was able to assign a different and new meaning to the Imig Music Building, Farrand field,  Engebretson’s Quad, and Fiske Planetarium with a locative app that would play music or stories that I thought represented the space; adding to the old media already associated with those spaces. With the more media savvy world that we live in today, media similar to the locative app is starting to become more and more common with games that take the physical world into a cyber one: augmented reality; and with our interpretations of these spaces affected by the sounds or music we plug into our ears, the physical media symbols all around us , and what media we look at on our devices while in the space. The use of media in spaces today is common, and definitely something that will only continue to progress in the future.

How-To-Pack For Disneyland Vine

Though Vines tend to look very easy to put together, I had difficulty in trying to piece together this vine; mostly because I had never used vine before. Before I even downloaded vine on my phone to start the project I made a story board of what I was planning to do, and mapped out all my sequences. It seemed seamless,like all I had to do was download the app, shoot, then submit and call it a day after maybe an hour and a half. Nope. when I downloaded the app I couldn’t even figure out how to work the video recorder, so I had to have one of my brothers show me how it worked; then after that, my sequences wouldn’t work for a six second video so I had to cut most of my content and add something different to make it interesting: my brother getting stuffed in a suitcase. It was a long process that took me two days to execute due to difficulties with the tech, my brother’s willingness to be on camera, and changing the sequence, but it was still finished, thankfully.

Before I started the project I thought that six seconds would work fine with my sequence. Originally the sequence was supposed to be me narrating what I was packing, shoving it in a suitcase, walking out my front door with it, and then my plane leaving the airport; however, this sequence was impossible to do in six seconds, which I sadly realized after attempting to do that sequence 25 times with no success. Since that didn’t work, I tried to just do the sequence with me narrating and then shoving my stuff in the suitcase, yet that still didn’t work since I couldn’t talk that fast. I spent an entire day trying this out, and I still wasn’t able to figure it out. Eventually, I was left with just shooting what I was packing without an explanation ,as it is now, because that was all I could fit. If I had had two minutes it would have worked fine, but the fact that I could only shoot six seconds definitely had a restricting affect on my ideas for this vine.

Other Media Projects

Everlasting Youth
5 Ways to Manage Stress
The Expectations Vs. Realities of College
The Berthoud Foursquare Church Project
Addressing Colorado Issues
Beautiful Mistakes
Kanemoto Park
Grandma
The Mouse Adapts